FreeRTOS Emulator with SDL2 Based Graphics and Input Library  1.0
A POSIX wrapper to run FreeRTOS on an x86 machine with some basic input and output libraries aimed at making teaching FreeRTOS simpler.
animations Struct Reference

Public Attributes

SemaphoreHandle_t lock
 
gfx_spritesheet_handle_t ball_spritesheet
 
gfx_sequence_handle_t forward_sequence
 
gfx_sequence_handle_t reverse_sequence
 
gfx_spritesheet_handle_t ball_spritesheet_rotated
 
gfx_sequence_handle_t downward_sequence
 
gfx_sequence_handle_t upward_sequence
 
gfx_spritesheet_handle_t mario_run_spritesheet
 
gfx_sequence_handle_t mario_running_sequence
 
gfx_spritesheet_handle_t barrel_spritesheet
 
gfx_sequence_handle_t barrel_sequence
 

Member Data Documentation

◆ ball_spritesheet

gfx_spritesheet_handle_t animations::ball_spritesheet

◆ ball_spritesheet_rotated

gfx_spritesheet_handle_t animations::ball_spritesheet_rotated

◆ barrel_sequence

gfx_sequence_handle_t animations::barrel_sequence

◆ barrel_spritesheet

gfx_spritesheet_handle_t animations::barrel_spritesheet

◆ downward_sequence

gfx_sequence_handle_t animations::downward_sequence

◆ forward_sequence

gfx_sequence_handle_t animations::forward_sequence

◆ lock

SemaphoreHandle_t animations::lock

◆ mario_run_spritesheet

gfx_spritesheet_handle_t animations::mario_run_spritesheet

◆ mario_running_sequence

gfx_sequence_handle_t animations::mario_running_sequence

◆ reverse_sequence

gfx_sequence_handle_t animations::reverse_sequence

◆ upward_sequence

gfx_sequence_handle_t animations::upward_sequence

The documentation for this struct was generated from the following file: