FreeRTOS Emulator with SDL2 Based Graphics and Input Library
1.0
A POSIX wrapper to run FreeRTOS on an x86 machine with some basic input and output libraries aimed at making teaching FreeRTOS simpler.
Here is a list of all file members with links to the files they belong to:
- s -
SAFE_PRINT_INPUT_BUFFER_COUNT :
gfx_print.h
SAFE_PRINT_MAX_MSG_LEN :
gfx_print.h
SAFE_PRINT_PRIORITY :
gfx_print.h
SAFE_PRINT_QUEUE_LEN :
gfx_print.h
SAFE_PRINT_STACK_SIZE :
gfx_print.h
safePrintQueue :
gfx_print.c
safePrintTaskHandle :
gfx_print.c
SAMPLE_FOLDER :
gfx_sound.c
samples :
gfx_sound.c
scaled_image_data_t :
gfx_draw.c
SCREEN_HEIGHT :
gfx_draw.h
,
EmulatorConfig.h
screen_height :
gfx_draw.c
SCREEN_WIDTH :
gfx_draw.h
,
EmulatorConfig.h
screen_width :
gfx_draw.c
SECOND_BYTE :
gfx_draw.c
SERIAL :
AsyncIO.c
SET_BALL_COORD :
gfx_ball.c
SET_BALL_SPEED_ALL :
gfx_ball.h
SET_BALL_SPEED_AXES :
gfx_ball.h
SET_BALL_SPEED_MAX :
gfx_ball.h
SET_BALL_SPEED_X :
gfx_ball.h
SET_BALL_SPEED_Y :
gfx_ball.h
SET_WALL_ALL :
gfx_ball.h
SET_WALL_AXES :
gfx_ball.h
SET_WALL_HEIGHT :
gfx_ball.h
SET_WALL_SIZE :
gfx_ball.h
SET_WALL_WIDTH :
gfx_ball.h
SET_WALL_X :
gfx_ball.h
SET_WALL_Y :
gfx_ball.h
Silver :
gfx_draw.h
Skyblue :
gfx_draw.h
SOCKET :
AsyncIO.c
sprite_sequence_direction :
gfx_draw.h
SPRITE_SEQUENCE_HORIZONTAL_NEG :
gfx_draw.h
SPRITE_SEQUENCE_HORIZONTAL_POS :
gfx_draw.h
SPRITE_SEQUENCE_VERTICAL_NEG :
gfx_draw.h
SPRITE_SEQUENCE_VERTICAL_POS :
gfx_draw.h
spritesheet_sequence_t :
gfx_draw.c
spritesheet_t :
gfx_draw.c
STARTING_STATE :
state_machine.h
STATE_DEBOUNCE_DELAY :
state_machine.h
STATE_LIST_HEADER :
gfx_FreeRTOS_utils.c
state_machine_dev :
states.c
STATE_MACHINE_PERIOD :
state_machine.h
state_machine_t :
states.c
STATE_ONE :
state_machine.h
STATE_QUEUE_LENGTH :
state_machine.h
state_t :
states.c
STATE_TWO :
state_machine.h
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